Fully implement different algorithms by myself from blank to construct convex hulls in 3d space and visualize them.
Coding language: JavaScript
Visualization(library): Three.js
Resources:
Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars. 2008. Computational Geometry: Algorithms and Applications (3rd ed. ed.). Springer-Verlag TELOS, Santa Clara, CA, USA.
Gregorius, Dirk. Implementing QuickHull, 2014, media.steampowered.com/apps/valve/2014/DirkGregorius_ImplementingQuickHull.pdf.
How to creating a scene using Three.js: Three.js Documentation
Except as described above, all the work on this project is my own. Tianying Tina Zhang.
Tianying Tina Zhang
tz1416@nyu.edu
Project Repository: TianyingTina/3D-Convex-Hull-Visualization
Except as described above, all the work on this project is my own. Tianying Tina Zhang.
New York University CS-GY 6703 Computational Geometry Final Project